Company Overview
Snapshot
Founded in January 2013 by Arnold Nesis, Shai Amoyal, and Ben Shmuelof, Capricia Productions operates with 11–50 employees. The company has secured funding across four rounds from two investors, with its latest disclosed funding round occurring in April 2019.
Business overview
Capricia Productions specializes in creating video games based on musical albums, compositions, and other audible art, aiming to position video games as a marketing engine for new music releases. The company develops cross-media combinations, including its first music video game (MVG), The Birdcage. Capricia Productions also provides a platform connecting musicians and game developers to foster the creation of unique MVGs, serving the broader media and entertainment industries.
Strategic signal
In July 2022, Capricia Productions acquired Blaze bar in Jerusalem, transforming it into a gaming and culture center. This strategic move signals the company's expansion beyond pure game development into physical entertainment spaces, potentially creating new revenue streams and community engagement opportunities while validating its commitment to integrating gaming and music culture.
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- When was Capricia Productions founded?
- Capricia Productions was founded in January 2013 by Arnold Nesis, Shai Amoyal, and Ben Shmuelof.
- What is Capricia Productions' primary focus?
- Capricia Productions focuses on creating music video games (MVGs) that combine audible art with an artist's vision, aiming to replace traditional music videos as a marketing tool for new music releases.
- What is the company's flagship product?
- Capricia Productions is currently developing its first music video game (MVG), titled "The Birdcage."
- Has Capricia Productions received any funding?
- Capricia Productions has raised $690K across 4 funding rounds. In April 2019, the company received funding from All In Games.
- What significant operational development occurred in July 2022?
- In July 2022, Capricia Productions acquired and transformed the Blaze bar in Jerusalem into a gaming and culture center, expanding its presence into physical entertainment venues.