CodeMonkey Studios
Game-based Computer Programming Curriculum
Company Overview
Snapshot
Founded in January 2014 by Jonathan Schor and Ido Schor, CodeMonkey Studios operates with 11–50 employees. The company has raised $1.7 million across two funding rounds from six investors. In December 2018, CodeMonkey Studios was acquired by TAL Education Group for $20 million.
Business overview
CodeMonkey Studios provides a game-based learning platform designed to teach students aged eight and older how to code using a real programming language. Its curriculum is delivered as a self-paced online game, where students program a monkey to complete challenges, receiving automated feedback and personalized instructions. The company operates within the Education & Knowledge Technologies sector, serving K12 education and consumers, particularly children, in markets including Israel, the United States, and China.
Strategic signal
In October 2023, CodeMonkey unveiled a new free AI mini-course for kids, "AI is a Hoot, Pose Detection," designed to coincide with the global Hour of Code event in December 2023. This initiative introduces young learners to artificial intelligence and pose detection, allowing them to train an AI model using their webcam while prioritizing children's privacy. This launch signals CodeMonkey's commitment to integrating cutting-edge technologies into its educational offerings and expanding its reach within the rapidly evolving AI education market.
Log in to access full profile ›Company Intelligence Q&A
- What was a significant recent product launch by CodeMonkey Studios?
- In October 2023, CodeMonkey unveiled a new free AI mini-course for kids titled "AI is a Hoot, Pose Detection." This course introduces young learners to artificial intelligence and pose detection, allowing them to train an AI model to recognize various poses using their webcam, with a focus on privacy.
- When was CodeMonkey Studios acquired and by whom?
- CodeMonkey Studios was acquired by Beijing-headquartered educational service company TAL Education Group in December 2018 for $20 million. CodeMonkey continues to operate as an independent subsidiary, focusing on developing programming tutorials for the Chinese market and others.
- What was the company's growth trajectory in 2019?
- By October 2019, CodeMonkey's educational program had reached over 75,000 teachers and 10 million children, demonstrating significant growth in its mission to make coding accessible and engaging for students.
- What was a notable partnership for CodeMonkey Studios in early 2018?
- In January 2018, CodeMonkey announced the return of its nationwide coding competition, Code Rush, which was sponsored by Microsoft and Makey Makey. This competition aimed to engage elementary and middle school students in coding through a fun, group format.
- What was a key product development for CodeMonkey Studios in 2017?
- In June 2017, CodeMonkey launched its Game Builder platform, designed to advance students from learning code literacy to becoming digital creators by enabling them to build and design their own online games. This platform was piloted by 10,000 teachers and students in a pre-launch beta test.