Compedia

Immersive 3D Educational Solutions

Education & Knowledge Technologies
Private
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Company Overview

Snapshot

Founded in December 1988 by Ilan Goldberg and Shai Newman, Compedia operates with 11–50 employees. The company focuses on developing immersive educational systems and content, leveraging advanced technologies like augmented reality (AR) and virtual reality (VR). In January 2021, the company's product Emotiplay secured $1 million in seed funding from private investors and the Israel Innovation Authority to develop technology for teaching individuals with autism to recognize social and emotional cues.

Business overview

Compedia develops immersive educational systems, content, and technology, utilizing advanced technologies such as augmented reality (AR), virtual reality (VR), and virtual humans to create engaging interactions with educational and professional content. The company's AR/VR platform facilitates the creation of immersive 3D experiences and interactive templates that enhance printed or eBook content with pedagogical value. Compedia offers its training and educational products to the educational and museum markets, operating within the Education & Knowledge Technologies sector.

Strategic signal

In March 2019, Compedia partnered with Olympusat to launch Hila, an interactive, educational Bible channel. This collaboration highlights Compedia's capability to adapt its immersive content and technology for specialized markets, signaling its strategic flexibility and potential for broader application beyond traditional educational settings.

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Company Intelligence Q&A

What is Compedia's primary focus?
Compedia focuses on developing immersive educational systems, content, and technology, leveraging augmented reality (AR), virtual reality (VR), and virtual humans to enhance engagement with educational and professional content.
What significant funding did Compedia's product Emotiplay receive?
In January 2021, Compedia's product Emotiplay secured $1 million in seed funding from private investors and the Israel Innovation Authority to develop technology for teaching individuals with autism to recognize social and emotional cues.
What was the outcome of Compedia's partnership with Olympusat?
In March 2019, Compedia partnered with Olympusat to launch Hila, the first interactive, educational Bible channel, featuring digital and engaging biblical content for all ages.
What was Compedia's role in the 'Incredible Islands' project?
In January 2014, Compedia developed the virtual world for 'Incredible Islands,' a digital ministry tool launched by OneHope and My Healthy Church, designed to help churches engage children with Scripture and biblical principles.
Which markets does Compedia serve with its products?
Compedia offers its training and educational products to the educational and museum markets globally, with applications ranging from K12 and higher education to specialized digital therapeutics for patients.
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