Do Not Disturb Games
Mobile Games Studio Developing High Growth Esports Game
Company Overview
Snapshot
Founded in August 2024 by Izhar Biran and Ran Shahar, Do Not Disturb Games operates with 1–10 employees. The company is currently in the beta product stage, developing its competitive mobile game, Crucible of Ascension, and is actively seeking funding to scale development and user acquisition.
Business overview
Do Not Disturb Games is a game development studio focused on creating competitive mobile games for time-constrained mid-core adult players. Its core product, Crucible of Ascension, combines arena-style combat with deep deck-building mechanics to deliver strategic, toxicity-free gameplay in short five-minute sessions. The company targets an underserved segment of players frustrated by grind-heavy progression and limited strategic depth in existing mobile games, operating within the Media & Entertainment Technologies sector, specifically in digital content engagement and entertainment, with a focus on mobile platforms for consumers and gamers.
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- When was Do Not Disturb Games founded?
- Do Not Disturb Games was founded in August 2024 by Izhar Biran and Ran Shahar.
- What is the primary product of Do Not Disturb Games?
- The primary product of Do Not Disturb Games is Crucible of Ascension, a competitive mobile game designed for time-constrained mid-core adult players.
- What market segment does Do Not Disturb Games target?
- Do Not Disturb Games targets an underserved segment of players frustrated by grind-heavy progression, high time investment, and limited strategic depth in existing competitive mobile games.
- What is the current product stage for Crucible of Ascension?
- Crucible of Ascension entered a closed beta phase in May 2026, allowing selected players to test the game and provide feedback.
- What are the strategic goals for Do Not Disturb Games?
- Do Not Disturb Games is seeking $850K to scale development and user acquisition for its game, Crucible of Ascension.