Kinesics AI

Camera-based Touchless Motion-control for Games and Rehabilitation

Health Tech & Life Sciences
Private
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Company Overview

Snapshot

Founded in June 2024, Kinesics AI operates with 1-10 employees. The company is currently in the Pre-Funding stage, focusing on developing touchless motion-control software for various applications.

Business overview

Kinesics AI specializes in developing touchless motion-control software that enables users to interact with digital applications and games using standard cameras, eliminating the need for wearables or dedicated hardware. Its core technology leverages camera-based gesture and movement recognition to facilitate control of local or online games through body motion. The platform is compatible with common laptop cameras or webcams and serves markets including gaming, rehabilitation, occupational training, neurofeedback, and attention support. Key products include RePlay for gamified rehabilitation, BrainFit for cognitive training, and HandsON for broader motion-based app and game interaction. The company operates within the Health Tech & Life Sciences sector, specifically digital healthcare and digital therapeutics, as well as the Media & Entertainment Technologies sector.

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Company Intelligence Q&A

What is Kinesics AI's primary focus?
Kinesics AI focuses on developing touchless motion-control software that allows users to interact with digital applications and games using standard cameras, without requiring wearables or specialized hardware.
When was Kinesics AI founded?
Kinesics AI was founded in June 2024.
What are some of Kinesics AI's key products?
Kinesics AI offers products such as RePlay, a gamified rehabilitation solution; BrainFit, which applies gamification to cognitive training; and HandsON, an application for controlling apps and games through motion-based interaction.
In which industries does Kinesics AI's technology find application?
Kinesics AI's technology is applicable across various industries including gaming, rehabilitation, occupational training, neurofeedback, and attention support.
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