Sable Virtual World

AI-based Social Platform

Media & Entertainment Technologies
Private
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Company Overview

Snapshot

Founded in April 2020 by Noam Meshoomar, Noam Raz, and Sagiv Dahan, Sable Virtual World operates with 1–10 employees. The company is currently in a Pre-Funding stage, focusing on developing its AI-based social game platform.

Business overview

Sable Virtual World develops an AI-based social game platform designed to address depression, bullying, and suicidal feelings while enhancing social and leadership skills in children and teenagers. The platform facilitates communication skill development, friendship creation, and positive interactions, offering support through emotionally challenging situations by collaborating with professional parties. Sable operates within the Media & Entertainment Technologies and Education & Knowledge Technologies sectors, targeting the K12 Education and Gaming Industry markets.

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Company Intelligence Q&A

What is Sable Virtual World's primary mission?
Sable Virtual World aims to combat depression, bullying, and suicidal feelings among children and teenagers by improving their social and leadership skills through an AI-based social game platform.
What kind of challenges does Sable's platform address?
The platform is designed to help children and teenagers with social and intellectual challenges, supporting them in developing communication skills, forming friendships, and navigating emotionally extreme situations.
Who founded Sable Virtual World?
Sable Virtual World was co-founded by Noam Meshoomar, Noam Raz, and Sagiv Dahan.
When was Sable Virtual World founded?
Sable Virtual World was founded in April 2020.
What is the current product stage of Sable Virtual World's platform?
Sable Virtual World's platform, Sable, is currently in its Beta stage, indicating active development and testing with users to refine its features and user experience.
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