Qniverse

Interactive Playground for Fitness and Activities

Health Tech & Life Sciences
Private
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Company Overview

Snapshot

Founded in February 2018 by Shai Beilis, Ofer Atir, and Jonathan Shem-Ur, Qniverse operates with 1–10 employees. The company has raised $630,000 across three funding rounds from two investors. In December 2021, Qniverse secured a grant from the Israel Innovation Authority.

Business overview

Qniverse develops QNI, a versatile and portable virtual playground designed for interactive fitness programs and games for children. The platform supports game frameworks via an open SDK and can be managed through smartphones. QNI integrates with wearable devices, allows users to track fitness goals, and provides online deep analytics, serving markets in North America and Europe within the Health Tech & Life Sciences sector.

Strategic signal

In December 2021, Qniverse received a grant from the Italian government in collaboration with the Israel Innovation Authority. This recognition highlights the company's innovative approach to interactive fitness and its potential for international market expansion, signaling strong validation for its technology and business model.

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Company Intelligence Q&A

What is Qniverse's primary product?
Qniverse's primary product is QNI, a versatile and portable virtual playground that allows children to interact with friends through fitness programs and games.
When was Qniverse founded and by whom?
Qniverse was founded in February 2018 by Shai Beilis, Ofer Atir, and Jonathan Shem-Ur.
Has Qniverse received any grants?
Yes, in December 2021, Qniverse received a grant from the Italian government in collaboration with the Israel Innovation Authority. Additionally, in January 2022, the company secured another grant.
What markets does Qniverse target?
Qniverse targets geomarkets in North America and Europe, focusing on the Health Tech & Life Sciences sector, specifically Digital Healthcare and Patient Engagement.
What is the total capital raised by Qniverse?
Qniverse has raised a total of $630,000 across three funding rounds.
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